By the point Artificers get fourth-level spells, most enemies are adequately powerful that they’ll chortle off regular attack spells. Resilient Sphere, on the other hand, isn’t about harming enemies, but removing them from the struggle over a unsuccessful saving throw. This gives a weapon +1 to hit and damage, and https://dragonbornmonk03713.bloginwi.com/61862274/the-greatest-guide-to-human-fighter-dnd-5e